Planejammer: Ad Astra Per Arcana
Index | Our Heroes | Journals | Rules
A group from across the Planes and the star systems of the Prime find themselves thrust together in the Elserryn Cluster of the Astral. Fleeing the githyanki they make their way through a color pool to the Prime and end up in possession of a groundling galleon tricked out for spelljamming – Winde Thoron (The Grey Hawk in elvish).
Correspondence found in the Grey Hawk talks about Oerth, the central planet of Greyspace. Oddly it also refers to Arth and Earth as “alternate versions” of Oerth. Much of it defies translation, but at least one of the letters is signed by the legendary Mordenkainen.
It is while on their first mission for Halas of Refuge that they come across an unknown ship in the phlogiston. A ship that might well be from beyond the known multiverse.
After traversing the dimensional barrier they were returned to their own reality with enough resources to buy a ship of their own – The Bubbersaint.
Statblock – Planejammer: Ad Astra Per Arcana
Rules: Pathfinder, augmented with a large variety of non core WOTC books and third-party publications as well as extensive house rules. We also use the Paizo Critical Hit and Critical Fumble decks.
Setting: Spelljammer / Planescape [This means that most standard / homebrew settings can exist somewhere in the multiversal framework.]
Rating: Adult themes, NSFW.
Emphasis: Role Playing, not roll playing. XP bonuses for good characterization and role-playing are standard. XP Bonuses are standard for creating setting material- character journals, sketches, etc.
Psionics: Yes, using Psionics Unleashed for core psionic rules. Psionics are different, limited.
Firearms: Emerging Firearms
Starting Level: 3rd, using our house rules for PC generation.
Starting Characters: Due to the multiplanar nature of the setting all character concepts will be considered. Eberron, Ptolus, Ravenloft, Greyhawk, Planescape, d20 Modern, Dragonstar, Dragonlance, Spelljammer, Iron Kingdoms and most other d20 based settings are subsets of the main game and are valid choices. All choices outside of the Pathfinder Core Rules or this Wiki must be approved by the DM for use.
Game Night: Thursday nights 7 pm – 11 pm at Maison du Chartreuse, New Orleans. All attendees must follow the rules of The Pact.