The Chamber Thief’s Bullets


These bronze rounds are etched with six tiny circles, representing the empty chambers of a pistol. If a target struck by one of these enchanted rounds is carrying a pistol, rifle, musket, revolver or similar weapon, in addition to suffering normal damage, 1d6 prepared rounds disappear from the gun’s cylinder. Rounds are not expended, they are simply disintegrated within the barrel. Magical weapons or magical ammunition receive a DC 12 FORT Save to resist this effect.

The Chamber Thief’s Bullets: Faint Evocation; CL 5th ; Craft Magic Arms & Armor ; shatter ; 500 gp (creation: 1 day, 20 xp, 250 gp)


The Chamber Thief’s Bullets

Planejammer: Ad Astra Per Arcana DungeonMasterLoki DungeonMasterLoki