Magical Addiction

Name: Magical Addiction

Type: Astral Malady

Save: Will DC 10 + the number of days spent in the Astral (only if they have used magic)

Onset: Upon entering the Astral spellcasters have a 1% cumulative chance daily of contracting this malady. This chance drops to every other day if their Wisdom is over 13, once per week if over 16, and no chance at all if it is over 18.

Frequency: Will save vs. DC 10 once per hour to keep from using a spell

Effect: Magical addiction manifests itself as an utter consumption with the concept of casting spells. It can attack any spellcasters who spend more than one week on the Astral Plane, as long as they have used any amount of magic at all while there. After leaving the Astral, the caster can find joy only while in the act of casting, and they constantly possess a yearning to return to the Astral, where magic seems more pure. In any sort of threatening situation, their first response is to cast a spell, and even during calm times, they must keep themselves in check to refrain from using magic. If they exhaust their supply of magic, they become utterly despondent (-1 to all actions) until they have the opportunity to rest and replenish themselves. Magical items that grant the ability to cast a spell can be used at any time in lieu of an actual spell.

Cure: This ailment can only be cured through magical or psionic means, through the application of a restoration spell, psychic surgery, or some similar sanity-restoring effect.

Magical Addiction

Planejammer: Ad Astra Per Arcana DungeonMasterLoki DungeonMasterLoki