Planejammer: Ad Astra Per Arcana
Preklikin's Book of Cults
Aura faint conjuration (evil); CL 5th
Slot none; Price 1,500 gp; Weight 5 lbs.
This strange leather-bound book contains erratic handwriting; the words within it appear to have been translated from Gnome into Common (and perhaps some other language before Gnome). It contains notations of strange cult practices, disturbing rants about ancient godlike beings, and confusing diagrams resembling summoning circles, with many parts crossed out or obliterated with ink or fire. You gain a +1 resistance bonus on Will saving throws while carrying the book.
If your patron is one of the Great Old Ones, you may hold the book in one hand to use it as a lesser extend metamagic rod but only for conjuration spells that summon or call an evil outsider.
Craft Wondrous Item, Extend Spell, resistance; Cost 750 gp
Source Gods and Magic
After several weeks of study Katya is able to decipher the following writings:
Call Forth the Dweller
Effective Level: 6th
Skill Check: Knowledge (arcana) DC 20, 6 successes
Components: V, S, M, F, XP,
Casting Time: 60 minutes
Saving Throw: None
Spell Resistance: No
This incantation contacts the enigmatic, extradimensional being known as the Dweller on the Threshold, an entity that imparts knowledge about its specific obsession: doors and other entrances.
To cast call forth the Dweller, the caster must inscribe forty-two mystic symbols around an open doorway, then begin the chants and supplications required for the incantation.
If the incantation succeeds, an image of the Dweller—an inky mass of tentacles and mouths—appears on the other side of the doorway. The Dweller on the Threshold truthfully answers any questions it is asked about a particular door. For example, the Dweller can provide a magical password that unlocks a door, indicate how to disarm a trap on a door, reveal the weaknesses of a door’s guardian, or describe the room that lies beyond the door. Its answers are clear and fairly specific, if somewhat terse. The caster may well appreciate such concise answers, because one of the forty-two symbols inscribed around the doorway during the casting of the incantation fades away with each word the Dweller on the Threshold speaks—and when all the symbols are gone, the Dweller disappears.
If the caster asks the Dweller on the Threshold a question that doesn’t involve doors, the Dweller responds with a cutting insult, often about something the caster thought was secret. Each word of the insult likewise makes a symbol disappear from the perimeter of the doorway.
The exact nature of the Dweller on the Threshold is shrouded in mystery. Some contend that it is somehow connected to the god of secrets, although no one has ever found conclusive evidence that the Dweller on the Threshold is evil.
If the doorway used as the focus is one that the Dweller has been asked about in the past, the caster gains a +4 bonus on the Knowledge (arcana) checks during the incantation. For example, if Boredflak uses call forth the Dweller to learn about the Gateway to Despair, then when he reaches the Gateway, he can use the Gateway as the focus and gain a +4 bonus when he uses the incantation to ask about the Arches of Certain Doom.
If the caster fails two consecutive Knowledge (arcana) checks, the Dweller on the Threshold gleefully lies, employing falsehoods that demonstrate its inclination toward mischief and cruelty.
Forty-two mystic symbols inscribed around the perimeter of the focus doorway (requiring materials costing 1,000 gp). As described above, these symbols gradually disappear during the time the incantation is in effect.
An open doorway large enough to allow a Medium creature to pass through it.
2 points Con drain
After speaking with the Dweller on the Threshold, the caster is exhausted.